Ashley Zelinskie is an artist based in Brooklyn, N.Y.
Ashley's work blurs the lines between art and technology, and spans a variety of media from sculpture to computer programs. After receiving a degree in glass from the Rhode Island School of Design, Ashley began to experiment with the pairing of artistic media and technology. The work she creates now is designed to be appreciated by both human and computer.
Ashley's work uses simple code, recursive structures, redundant patterns, and emergent media in novel combinations. She creates work that transcribes humanity – for a future without it.
Sarah Rothberg makes artwork in response to new technologies. She creates pieces about virtual reality, social media + neuroscience (especially memory), and global systems.
Sarah's work has been shown at bitforms gallery, REVERSE, Pioneer Works, Babycastles, Grand Central Station, and other places. It takes many forms: VR, animation, interactive music, gifs, writing, websites, pranks, one-liners, conversations across stalls in the bathrooms, songs sung quietly into the ears of CEOs.
Sarah is currently a "Something-in-Residence" and Adjunct Faculty at NYU Tisch (DIY VR and Directing Virtual Reality). Formerly, she worked as VR Experience Director at the Samsung Accelerator, studio Assistant/Animator at Marina Zurkow Studio and the American Museum of Natural History, and as a purveyor of idealistic visions of utopias.
Pedro G. C. Oliveira
Pedro G. C. Oliveira is a Brazilian Art Director and Interactive Designer based in New York City.
Pedro’s work combines experiences in visual-effects, graphic design and motion graphics, interfaces and applications, interactive installations and code-generated art pieces. It is his strong belief, that creative solutions should be merged with technological resources and information not only in the name of innovation, but also to stimulate human potential and to improve human relations.
Pedro is currently fabricating unique audio cassette sculptures which play music created from one line of code. Each sculpture features a one of a kind circuit board in the shape of a traditional cassette complete with light up LED's, motors and headphone jacks.
His recent project “Backslash” is a series of functional devices designed for protests and riots of the future. Created through the lens of critical design, Backslash aims to retain the right to connect in protest sites through disruptive innovation and the creative appropriation of existing technologies. The range of devices include a smart bandana for embedding hidden messages and public keys, independently networked wearable devices, personal blackbox devices to register abuse of law enforcement and fast deployment routers for off grid communication.
Rosalie Yu is an interdisciplinary artist and visual designer from Taiwan.
Her work seeks to identify and recreate the human connections often overlooked in our daily lives. The cornerstone of Rosalie’s work is the use of emerging photo and 3D technology in capturing portraits of intangible emotions and fleeting moments.
Her project “Embrace in Progress” is a series of 3D printed sculptures that reveal the seemingly interminable feeling of vulnerability brought on by an embrace. Rosalie’s works have been exhibited at the Queens Museum and New York Hall of Science.
Rune Madsen is a Danish designer, programmer and artist who builds web applications, interactive installations, algorithmic graphic design systems, and many other things involving artistic uses of computation.
Rune’s work is rooted in simplicity, organized complexity, and the concept that the pragmatic and poetic is inseparable. Rune runs his own design agency out of Denmark, develops interactive features for the New York Times and teaches graduate classes at New York University.
His work has been exhibited in galleries throughout the U.S and beyond, in popular magazines, and on national television. Rune is currently finishing "Programming Design Systems", a new book focused on the new foundations of algorithmic graphic design.